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  1. Hexfolk
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  3. Ships & Islands

Ships & Islands

Ships & Islands turns the island into a world of islands: with ships costing 1 lumber and 1 wool you reach new shores, where your first settlement earns bonus points. The expansion has 7 scenarios played to 12 to 14 victory points, is free in Hexfolk and combines with Knights & Keeps and the Chocolate Market.

The idea

In the classic game the sea is just scenery. In Ships & Islands it becomes part of the board: the land is split across several islands, and if you want to get anywhere you have to cross the water. At sea, ships take the place of roads, forming lines from coast to coast and carrying your settlements to new islands.

Ships & Islands scenario in Hexfolk with lines of ships between several islands and a gold field

That shifts the whole game. Lumber and wool become more important because they pay for ships, and distances matter more than in the classic game. Whoever reaches a foreign island first secures the bonus points and often the best numbers there too.

New rules

The 7 scenarios

ScenarioWhat it's aboutVictory points
To New ShoresOne large starting island surrounded by small islands with gold fields. Each new island earns 2 bonus points.14
The Four IslandsFour equal islands, your setup decides where home is. No gold, no desert.13
OceaniaTwo known islands with a sea of fog between them that has to be explored first.12
Sea of MistOnly small starting islands are visible, the whole rest of the world lies in fog.12
Through the DesertA desert belt separates a strip of land from the main island, gold islands wait offshore.14
New WorldIslands, numbers and harbours are randomly placed, so every game is different. 1 bonus point per island.12
Island WreathA home island in the middle with a foreign island in every direction, gold only on the outer islands.13

The five scenarios with a fixed layout have their own layouts for 5 to 6 and for 7 to 8 players. New World and Island Wreath are generated afresh for every game. With Knights & Keeps the target rises by 2 points in each.

Tips

Combining

In the lobby, Ships & Islands combines with Knights & Keeps and the Chocolate Market. With the Chocolate Market roughly every fifth land hex of a scenario turns into jungle and produces cocoa, even in the fog. You can build your own island worlds with a starting area and island bonus in the Map Workshop. The basic rules are on the rules page.

Frequently asked questions

How many scenarios does Ships & Islands have?

Seven: To New Shores, The Four Islands, Oceania, Sea of Mist, Through the Desert, New World and Island Wreath. Their targets range from 12 to 14 points.

Does the expansion cost anything?

No. Like every expansion in Hexfolk, Ships & Islands is free and can be selected straight away in the lobby.

Can I learn Ships & Islands before playing with friends?

Yes. The main menu has a dedicated tutorial with ships, a new island and a gold river. Afterwards you carry on against bots.