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  1. Hexfolk
  2. Expansions

Hexfolk expansions

Hexfolk has three expansions, all free and freely combinable in the lobby: Ships & Islands with 7 scenarios, Knights & Keeps with barbarians and city improvements, and the Chocolate Market with 5 boards of its own. On top of that come three variants you can switch on in any game.

All expansions at a glance

ExpansionCore ideaVictory pointsPlayers
Ships & Islandsships, new islands, gold, fog, 7 scenarios12 to 142 to 8
Knights & Keepscommodities, city improvements, knights, barbarians132 to 8
Chocolate Marketingredients, production sites, chocolate market132 to 8 on the Original Board

All expansions are part of the game and cost nothing extra. There is no expansion you have to buy, and no membership.

The three expansions

Ships & Islands

The island becomes an archipelago. Ships cost 1 lumber and 1 wool and link your settlements across the sea. The first to settle on a foreign island earns bonus points in most scenarios, gold fields produce a resource of your choice, and in two scenarios the world lies in fog and has to be explored first. On a 7 you may move the pirate instead of the robber. More on Ships & Islands

Knights & Keeps

Besides resources, cities produce the commodities paper, cloth and coin. You use them to improve your cities in trade, politics and science up to level 5, and from level 4 a metropolis worth 2 victory points awaits. A third die brings progress cards and moves a barbarian ship closer, against which everyone has to raise knights together. The goal is 13 victory points. More on Knights & Keeps

Chocolate Market

Alongside resources you collect ingredients: cocoa from the jungle, plus sugar, milk, hazelnuts and grapes from production sites on your hexes. From these you make five kinds of chocolate. The more a variety is in demand, the bigger the reward, usually victory points. The goal is 13 victory points. More on the Chocolate Market

Which expansion suits your group?

To get started, try the tutorials in the main menu, which introduce each expansion in a short game. Afterwards you carry straight on against bots.

Combining expansions

Ships & Islands, Knights & Keeps and the Chocolate Market can be freely combined in the lobby, even all three at once. With Knights & Keeps the target of a Ships scenario rises by 2 points, and the Chocolate Market adds 3 points to whatever the other settings give. The lobby works this out automatically, but you can adjust the target yourself up to 20 points.

The expansions run with 2 to 8 players, for the Chocolate Market on the Original Board, while the smaller chocolate boards are meant for 2 to 4 players. Bots on every level play every expansion.

Variants for any game

Independently of the expansions, the lobby offers three variants that you can switch on individually: