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HexfolkThe online board gamePlay
  1. Hexfolk
  2. About us

About us

Hexfolk did not come out of a big studio, it came out of our own game night. We love playing settler games, ideally online with our friends. Since the well known options are sadly very expensive and offer only a few expansions, we simply built our own game.

How it all started

Collecting resources, building roads, haggling over the last sheep and groaning at the third seven in a row: that is exactly why we love settler games. Since we cannot always sit at the same table, we usually meet online for a game.

Again and again we ran into the same limits. The well known online options quickly get expensive as soon as you want to play more than the base game: expansions and many maps are only available with a membership or for an extra charge. And even then the choice stays small, because there are only a few expansions.

At some point it was clear: if the game we want does not exist, we will just build it ourselves. That is how Hexfolk was born.

What matters to us

How Hexfolk keeps growing

Much of what is in the game today came from our own games: a rule that should work better online, a bot that could trade smarter, an island we really wanted to try out. Because we play Hexfolk ourselves, we quickly notice where things still get stuck.

Your ideas matter just as much to us. If something is missing, something does not run smoothly or you just want to tell us how your last game went, write to us. You can find how to reach us under Help.

Enough reading for now: your next game is waiting.